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Near's Journal

Created on 2008-09-13 07:06:47 (#16581841), last updated 2009-03-29

7,759 comments received, 9,036 comments posted

Basic Info
Name:Near
Website:Player Journal
Bio
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Profile

Name: Near
Age: 17
Birthday: 08/24/91
Height: 155 cm
Weight: 40 kg
Blood Type: B
Likes: Games
Dislikes: Illogical occurances

Knowledge: 9/10
Conceptualization Power: 10/10
Willingness to act: 6/10
Motivation: 10/10
Social Life: 1/10

Personality:

Many would simply say “none.” Near has been referred to as a robot more than once, and for good reason. Logic precedes all else and is Near’s number one priority. Emotions are an unnecessary and often confusing annoyance, and only serve as a hindrance to whatever it is that Near is trying to analyze. His emotions are hidden beneath his arrogance and confidence in his own brilliant mind. His tone and personality are dry, as he has little thought for anything more than the solutions provided for his quandaries. Those solutions are often more than adequate, for Near’s mind is well-developed and capable of processing large amounts of information.

Near’s hands are always busy, whether with a lock of his own hair or with small games, it doesn’t matter. While his puzzles and toys are good with keeping him occupied, especially when he needs to craft them himself, they are also used often as props when he needs to explain things to those working under him. Near rarely makes direct eye contact with people.

Though creative and crafty, and with the intelligence to outwit even the most complex thinker, Near has no social skills whatsoever and is very childlike in how dependent he is on his allies. He is almost incapable of survival on his own, and his love of being left to his own devices intellectually is in a direct conflict with his physical hindrances. Since his mind works at a fast pace, his allies must be loyal and devote their trust to him. Near’s plans are considered so complex that many say he “cheats,” but this accusation falls on deaf ears. Near’s only true belief is that all is fair as long as no one gets killed. If all else fails, an apology is the best escape route.

Near speaks with authority and confidence. Highly articulate without ever raising his voice, his speech is both formal and commanding. He almost never swears and takes great care to pronounce every word perfectly, especially since he dislikes having to repeat himself.


Background:

Orphaned far too young, Near was moved to Wammy’s House, an orphanage in Winchester, England, that was created for children with special skills and high intelligence levels. Every child there had the same goal, which was to succeed L, the world’s greatest detective, and the indirect mentor to every child at Wammy’s.

Near was the closest one to reaching this goal. The top student at Wammy’s, though his rival Mello was never far behind, Near’s brilliant mind and almost effortless skill kept him at the top of his studies. His emotions never got in the way, and he appeared to have no difficulty with anything. Life for Near was just a puzzle, and he knew where every piece went.

Until L died, and that’s when the pieces were scattered to the wind.

Since Mello’s impulsive attitude and apparent hatred for Near and his “perfection” drove him from the orphanage, Near was left as L’s true successor, though the title was stolen from him. He went directly to the president of the United States to give him the information gathered on the Kira Case, that accursed case that took L’s life. Shortly after, he founded the Special Provision for Kira (SPK) and began to work harder, all thoughts of Mello and Wammy’s House cast from his mind, shoved aside to make room for the Kira Case...and his desires to avenge L.


Appearance:

Small and unnaturally frail, with pale skin and pure white hair. His eyes are a dark and cold grey, though sometimes changes to a color resembling ocean-blue. He is donned in simple white pajamas, and wears no shoes, but white socks. His eyes are sharp, but he often wears a bored expression, or an arrogant one.
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